Activities & Games

Red Light, Green Light
Kindergarten-5th Grade
}

Allotted Time

Discretionary

Target Behavior

Accept responsibility for what they did

Words to Live By

I understand the choices I make should be what's best for me to do, and what happens is on me and not any of you.
Responsible Decision-Making
What happens as a result of your choices is on you and no one else

Children who recognize that what happens as a result of their choices can:

EVALUATE various approaches to responding to provocation

ANALYZE the consequences of lying

SHOW what it means to accept responsibility for one’s actions with regards to school work

RECOGNIZE that an individual is responsible for his/her/their behavior

Description

Students practice taking personal accountability while playing a line game during a transition.

Supplies

  • No supplies needed

How to Play

  1. Students line up one behind another.
  2. Have each student get into their “dream car.”  The leader can model this by pretending to open up a car door, buckling their seat belt, checking the mirrors, etc.
  3. Call out different traffic signals as you transition to the next location.
  4. Example traffic signals:
    • Red light – everyone must stop
    • Yellow light – everyone must drive slowly
    • Green light – everyone can drive regular speed
    • Speed bump – everyone must hop like they are going over a speed bump in their car
    • Railroad track – everyone must shake their car from side to side
  1. If a student messes up a traffic signal they move their car to the back of traffic (back of the line).

Activity Prompts for Reflection

  • What was a good choice you made during this activity?
  • What was a mistake you made during this activity?
  • How did you show that you were trustworthy during this activity?
  • What was difficult about this activity?

Other Ways to Play

  • Have a trustworthy student be the caller during this activity.
  • Have all students line up on one side of the room shoulder to shoulder. The leader stands on the other side of the room calling out the same commands. If a student moves after “red light” is called, they must go back to the other side and start over. The first student to reach the leader is the winner for that round and can become the caller.

Additional Notes

 

Other Games You May Like…

Virtual Games – What’s In Your Home?

Virtual Games – What’s In Your Home?

Help your students learn more about each other in this engaging activity. Students will learn about the other students by taking a sneak peek into their homes.
Virtual Games – Truth or Dare

Virtual Games – Truth or Dare

Help your students practice decision-making during this fast-paced game of truth or dare played virtually. Students decide what choice is right for them.
Virtual Games – Think Fast

Virtual Games – Think Fast

Help your students practice controlling themselves with this critical thinking game. Students will have to think fast in order to win this competitive challenge!
Virtual Games – Show and Tell

Virtual Games – Show and Tell

Help your students to better understand their emotions. Students will have to use critical thinking to choose objects in their household that evoke certain emotions.
Virtual Game – Shape Your Strength

Virtual Game – Shape Your Strength

Help your students have the opportunity to display their strengths to others and be proud of them. This activity will also help each student get to know each other more and build their relationships.
Virtual Game – Scattergories

Virtual Game – Scattergories

Help your students practice decision-making during this fast-paced game of virtual Scattergories. Students must use critical thinking and spelling skills to win this challenging game!
Virtual Games – One Has To Go

Virtual Games – One Has To Go

Help your students to be aware of their own preferences during this relatable activity. Students will have to use critical thinking to decide what is most important to them.
Virtual Games – On The River, On The Bank

Virtual Games – On The River, On The Bank

Help your students practice decision-making during this fast-paced game. Students must think and move quickly in order to succeed in this activity.
No results found.