Activities & Games

Red Light, Green Light
Kindergarten-5th Grade
}

Allotted Time

Discretionary

Target Behavior

Accept responsibility for what they did

Words to Live By

I understand the choices I make should be what's best for me to do, and what happens is on me and not any of you.
Responsible Decision-Making
What happens as a result of your choices is on you and no one else

Children who recognize that what happens as a result of their choices can:

EVALUATE various approaches to responding to provocation

ANALYZE the consequences of lying

SHOW what it means to accept responsibility for one’s actions with regards to school work

RECOGNIZE that an individual is responsible for his/her/their behavior

Description

Students practice taking personal accountability while playing a line game during a transition.

Supplies

  • No supplies needed

How to Play

  1. Students line up one behind another.
  2. Have each student get into their “dream car.”  The leader can model this by pretending to open up a car door, buckling their seat belt, checking the mirrors, etc.
  3. Call out different traffic signals as you transition to the next location.
  4. Example traffic signals:
    • Red light – everyone must stop
    • Yellow light – everyone must drive slowly
    • Green light – everyone can drive regular speed
    • Speed bump – everyone must hop like they are going over a speed bump in their car
    • Railroad track – everyone must shake their car from side to side
  1. If a student messes up a traffic signal they move their car to the back of traffic (back of the line).

Activity Prompts for Reflection

  • What was a good choice you made during this activity?
  • What was a mistake you made during this activity?
  • How did you show that you were trustworthy during this activity?
  • What was difficult about this activity?

Other Ways to Play

  • Have a trustworthy student be the caller during this activity.
  • Have all students line up on one side of the room shoulder to shoulder. The leader stands on the other side of the room calling out the same commands. If a student moves after “red light” is called, they must go back to the other side and start over. The first student to reach the leader is the winner for that round and can become the caller.

Additional Notes

 

Other Games You May Like…

No results found.